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All Leagues All TournamentsThese are the most common and/or most unique rules being used for this event. Please see "Official Rulebook" for exhaustive list of playing rules. When in conflict, rules written here shall supercede those in the official rulebook.
As a player, you are responsible for knowing all official rules of the game. By participating in the event, you are agreeing that you are aware of all rules associated with the league and the sport, and agree to abide by them at all times.
This event is intended to be FUN first. We welcome players of ALL SKILL LEVELS to our fields, and therefore set rules that ensure the safety and enjoyment of our skilled players and our novices equally.
Be supportive of one another. Fighting, excessive verbal abuse, and poor sportsmanship will not be tolerated. Event organizers reserve the rights to dismiss any player from the event without refund.
Length: All games will run 7 innings or 55 minutes (plus finish the inning), unless there is a run rule.
Run Rules: Games will be declared over by "run rule" if the winning team is ahead by 20 runs at the conclusion of the 3rd inning, 15 runs at the conclusion of the 4th inning, or 10 runs at the conclusion of the 5th inning or later.
Extra Innings: Games tied at the conclusion of the time limit will go into extra innings. During extra innings play, the batting team will have a runner automatically placed on second (must be the last out from the previous inning) and all batters will face a 3-ball, 2-strike pitch count when they approach the plate.
Umpires: Excessive arguing and/or abusive language will never be tolerated. Umpires may issue warnings and dismiss players from a game if they are found to be abusive. Event officials reserve the right to ban players from the event with no refund if abusive behavior continues.
Unsafe Throws: Outfielders are not allowed to complete force out throws to first base. Any throw from outfield to first base for the intention of a force out will be ruled a dead ball and the runner will be awarded 2nd base. Infielders brought into the outfield grass through defensive actions are allowed to complete the throw for a force out at first base.
Hitting Middle: It is illegal if done purposefully. It is dangerous, but some of our novice players may not be able to control it. For those of you that can - don't be a jerk. If you feel the other team is hitting middle a lot, don't take revenge and escalate.
Pitching Screens: These screens are intended for safety, not to create an extra defensive player on the field. Screen must be positioned no more than three feet ahead of the pitching rubber. One of the pitching screen support legs must be lined up within the width of the pitching rubber and cannot be set to the side of the rubber. Pitchers using the screen must stay near the screen and cannot extend their defense away from it to create an extra fielder advantage. There's no multiple swapping between screen and helmet during an inning.
Injury Exceptions: In the cases of injury, some rules may be bent to avoid placing players in harm's way. Coaches facing a situation that they believe requires an adjustment must discuss with the opposing coach a recommended solution. Opposing coach must approve the solution, and such approval should not be unreasonably withheld.
Injured Player / Can Not Continue: If a player is significantly injured in the course of play and cannot continue, they shall be removed from the lineup. When their batting position comes up, it shall be skipped and not counted as an automatic out. Player is unable to return to play for that game and, at a minimum, the game following.
Commitment Line: Seniors Only - On the third base line, there will be a line drawn on the dirt. If the runner passes that line, they must commit to finishing their run to the plate and may not return to third base. Once you cross the commitment line, the play at the plate will be considered a force out, and the running player must cross the Score Line to score before the ball is caught at home plate. If a runner advancing from third touches home plate, they will be called out - the runner must cross the run line to score. Runners may not touch home plate and if they do so, they will be called out.
Equipment (Bats): Any USSSA 240-certified bat may be used in this event. Bats must be in good condition, and not modified in any substantial way (i.e. shaved). Senior division may use Senior approved bats.
Equipment (Balls): Each team is responsible for providing the opponent with 1 12" ball for male batters and 1 11" ball for female batters. Non-binary players will play under the rules of the gender found on their official state ID.
Defense: A minimum of 1 female players must be on the defense at all times.
Walks: If a male batter is walked with a female batter coming up to bat, the male batter is awarded second base and the female batter is given the option to choose an automatic walk or to hit as normal. The decision to walk is up to the sole discretion of the batter and coaches shall not force a walk on any player who wishes to hit.
Home Runs: Home runs are limited in this event. Each team is allotted FIVE home runs without penalty. All home runs hit over the fence that are higher than the allotted total of home runs are automatically counted as an "out". Women home runs are unlimited and do not count towards team totals.
Pinch Runners: One unrestricted runner, per gender each inning. Any additional runners required over the allotted one due to injury or runner request must be supplied as the last out who matches the gender of the runner being substituted, and opposing coach must be informed of this necessity. Runners have the right to reject a coaches' suggestion for a runner. Senior Division: Unlimited runners, but a substitute runner can only run once per inning. In the case of extra innings, the extra player who starts at second base cannot be substituted for until they advance at least one base. In Seniors, there is no gender restriction for runners.
Score Limits: Senior Division Only: A maximum of 5 runs can be scored in an inning prior to switching the teams. The last inning will be an open inning without a maximum run cap.
Minimum Innings on Defense: During Pool Play, each rostered player must complete a minimum of three defensive innings in the field. During the final tournament, the minimum innings played requirement is reduced to two.
These are guidelines and rules for the event that all coaches must acknowledge and follow. Please review all rules carefully.
Show Empathy for Your Players and Your Opponents
We are all adults who are playing a kid's game. None of us are going pro, and all of us paid the same amount of money to play the game. Make sure every player on your squad feels like they are included and have an opportunity to develop their game, and be understanding of your fellow coach when they're dealing with no shows and unexpected injuries.
The First Person to Discuss Problems With: The Opposing Coach
If you have issues that are difficult to overcome, your opposing coach is the first person you discuss those with. Whatever the two coaches on the field agree to ultimately trumps many of the rules found here. When odd situations come up - do what it takes to play the game, and do so by discussing terms with your opposing coach that make both teams feel like the game will be fair.
Do Not Let Your Players Speak for Your Team
All decisions for your team come down to you and you alone. You should not invite other players to participate in rule discussions, or allow them to participate in debates over rule disagreements. As coaches, we will at times disagree and may even sometimes get testy with one another, but it is important that we keep these discussions to the back of the house and do not allow rule issues to spill over to the general players. Keep it fun for everyone and don't let the inmates run the asylum!
Win on the field, not in the rulebook.
Rules are made to be enforced, but in our game - things happen. Players get hurt, or they disappear, or they are late, etc. Please always be flexible in dealing with unusual situations. It is much more important to complete a game than it is to take a cheap, easy, rule-forced win. You don't need to put your team at a disadvantage, but at least allow the game to be interesting.
Players
All players bat, and all players rotate in the field. Even your studs should see the bench from time to time, so make sure to deploy a proper rotation so all players are seeing time on defense.
Pool Play versus Tournament Play
All coaches will lock in during the tournaments, and the expectation is certainly that the best players will play more innings. With that in mind, spend extra time emphasizing play time for your weaker players during pool play / regular season play. If they get their innings when the games are lesser in intensity, they will be happy to yield time to the strong players during more clutch situations.
Do Not Stop a Player From Participating When They Want to Participate
If someone has joined this league to get exercise, they probably do not want to have a pinch runner even if there is a faster player available. If a woman is learning how to swing, she should get more swings to practice rather than taking an automatic walk just because it is a free base. Give your players the opportunity to play and don't take bats out of hands or runners off the base unnecessarily.
Lead by Example
If you come into the dugout with an intense drive to win the game at all costs, your players will follow you. If you come into the dugout singing songs and handing out shots, your players will follow you. Somewhere in the middle of those two is the right mix for League Joe, so remember that your players are following your lead. Remember to have fun and play for the love of the game!
Substitute players are allowed for a team ONLY when the total number of rostered players is less than 10. If you are expecting less than 10, you may use the League Joe alternates list to select a player of equal or lesser value to the average of all players missing from your roster. It is your responsibility to inform the opposing coach who your sub is and who they are replacing. When using a sub of appropriate value from the League Joe alternates list, you may play and bat them anywhere in the lineup you feel comfortable.
Emergency Substitutions
Occasionally, emergencies dictate non-LJ approved subs need to be used or a player of equivalent value is not available. In these case, the substitute players must bat at the bottom of the order and play "less-essential" positions in the field (catcher, right field, 2nd base - in that order)
Playing with 9 Players
If you only have 9 players, the opposing team will loan you a ball returner behind the plate to throw the ball back to the pitcher. If Ball Returner is in the batting lineup, Ball Returner will rotate out when their turn in the lineup comes up. Pitcher should attempt to cover home plate for any plays to home.
The official rules for the sport, which may or may not be from a sanctioning body.