These are the most common and/or most unique rules being used for this event. Please see "Official Rulebook" for exhaustive list of playing rules. When in conflict, rules written here shall supercede those in the official rulebook.
As a player, you are responsible for knowing all official rules of the game. By participating in the league, you are agreeing that you are aware of all rules associated with the league and the sport, and agree to abide by them at all times.
This event is intended to be FUN first. We welcome players of ALL SKILL LEVELS to our fields, and therefore set rules that ensure the safety and enjoyment of our skilled players and our novices equally.
Be supportive of one another. Fighting, excessive verbal abuse, and poor sportsmanship will not be tolerated.
Length: All games will run for a maximum of 55 minutes or the completion of 7 innings, whichever comes first
Run Rules: Games will be declared over by "run rule" if the winning team is ahead by 20 runs at the conclusion of the 3rd inning, 15 runs at the conclusion of the 4th inning, or 10 runs at the conclusion of the 5th inning or later.
Extra Innings: Games tied at the conclusion of the time limit will go into extra innings. During extra innings play, the batting team will have a runner automatically placed on second (must be the last out from the previous inning) and all batters will face a 3-ball, 2-strike pitch count when they approach the plate.
Home/Away: The coaches will meet the umpire at home plate ahead of the game, and the game timer will start. During pool play, the umpire will flip a coin to determine home team. During tourney play, the higher seed has the option of selecting home or away.
Umpires: Excessive arguing and/or abusive language will never be tolerated. Umpires may issue warnings and dismiss players from a game if they are found to be abusive. Event officials reserve the right to ban players from the event with no refund if abusive behavior continues.
Unsafe Throws: Outfielders are not allowed to complete force out throws to first base. Any throw from outfield to first base for the intention of a force out will be ruled a dead ball and the runner will be awarded the base. Infielders brought into the outfield grass through defensive actions are allowed to complete the throw for a force out at first base.
Hitting Middle: We are playing by "Middle Closed" rules. On each field, there is a safety box drawn around the pitchers mound. Any ball hit within this boundary in the air will be called an out if it is within a pitcher's reach. Balls that hit the ground before reaching the designated zone are in play. Balls above a pitcher's reach above their heads are in play. Umpires have final discretion on determining whether a ball is out or in play.
Injury Exceptions: In the cases of injury, some rules may be bent to avoid placing players in harm's way. Coaches facing a situation that they believe requires an adjustment must discuss with the opposing coach a recommended solution. Opposing coach must approve the solution, and such approval should not be unreasonably withheld.
Injured Player / Can Not Continue: If a player is significantly injured in the course of play and cannot continue, they shall be removed from the lineup. When their batting position comes up, it shall be skipped and not counted as an automatic out. Player is unable to return to play for that game and, at a minimum, the game following.
Equipment (Bats): All bats must have the new USSSA 240 compression stamp and not be on any USSSA banned bat list. All bats you will receive before the event conform to this standard, but you may bring your own so long as they conform to the standard as well. Bats must be in good condition, and not modified in any substantial way (i.e. shaved). Compression equipment will be onsite to test bats to ensure bats do not exceed safety standards. We reserve the right to test and disqualify any bat that doesn't pass the standard. We will hold the DQ-ed bat until the end of the tournament and it is the player's responsibility to retrieve it.
Equipment (Balls): All balls will be supplied for this event, external balls are not allowed. Each team is responsible for providing the opponent with 1 12" ball for male batters and 1 11" ball for female batters. Non-binary players will play based on the gender rules associated with the gender on their state-issued ID. All teams will receive 4 12" and 2 11" balls and are responsible for labeling, keeping, and retrieving balls hit out of ball. If balls are lost, they may be purchased from the official approved supply.
Defense: A minimum of 1 female players must be on the defense at all times.
Walks: If a male batter is walked with a female batter coming up to bat, the male batter is awarded second base and the female batter is given the option to choose an automatic walk or to hit as normal. The decision to walk is up to the sole discretion of the batter and coaches shall not force a walk on any player who wishes to hit. The male receives 2nd base regardless of the female's decision to hit or not.
Home Runs: Home runs are limited in this event. Each team is allotted FIVE home runs without penalty. All home runs hit over the fence that are higher than the allotted total of home runs are automatically counted as an "out".
Pinch Runners: One unrestricted runner, per gender each inning. Any additional runners required over the allotted one due to injury or runner request must be supplied as the last out who matches the gender of the runner being substituted. Runners have the right to reject a coaches' suggestion for a runner.
Strikes: A ball batted into a pitcher's screen will be ruled as a foul ball. There is no extra foul ball for this occurrence.
Minimum Innings on Defense: During Pool Play, each rostered player must complete a minimum of three defensive innings in the field. During the final tournament, the minimum innings played requirement is reduced to two.
First Team to Bat: During pool play, this is determined by a double coin flip with the umpire ahead of the game. During tourney play, the higher seed has the option of selecting home or away.
These are guidelines and rules for the event that all coaches must acknowledge and follow. Please review all rules carefully.
All decisions for your team come down to you and you alone. You should not invite other players to participate in rule discussions, or allow them to participate in debates over rule disagreements. As coaches, we will at times disagree and may even sometimes get testy with one another, but it is important that we keep these discussions to the back of the house and do not allow rule issues to spill over to the general players. Keep it fun for everyone and don't let the inmates run the asylum!
Win on the field, not in the rulebook.
Rules are made to be enforced, but in our game - things happen. Players get hurt, or they disappear, or they are late, etc. Please always be flexible in dealing with unusual situations. It is much more important to complete a game than it is to take a cheap, easy, rule-forced win. You don't need to put your team at a disadvantage, but at least allow the game to be interesting.
A little trash talk never hurt anyone, but don't be that person yelling "By You!" on every single play. If you see a player struggling, don't instruct your team to intentionally pick on them. Don't tell a player coming up to the plate that they should walk, because the person behind them can't hit (even if it's true). Play to win the game in a manner where you know all players from both teams will be happy to grab beers with their opponents when the dust settles.
The official rules for the sport, which may or may not be from a sanctioning body.
This league follows the USSSA rules for Slowpitch Softball. Please use the following link to download and read full rules.